![Input.add_joy_mapping - works with GamePadTool but joystick dead in Godot ? - Godot Community Forums Input.add_joy_mapping - works with GamePadTool but joystick dead in Godot ? - Godot Community Forums](https://i.imgur.com/GEstsz4.png)
Input.add_joy_mapping - works with GamePadTool but joystick dead in Godot ? - Godot Community Forums
Godot Engine | I have developed (in godot engine) a small launcher for emulators and games :3 I will post it in January on my itchio account If anyone is interested | Facebook
![Movement doesn't work as expected when mapping keys and axes to the same action · Issue #45628 · godotengine/godot · GitHub Movement doesn't work as expected when mapping keys and axes to the same action · Issue #45628 · godotengine/godot · GitHub](https://user-images.githubusercontent.com/4536477/106494551-913dac00-6488-11eb-89d5-a330a343dab6.png)
Movement doesn't work as expected when mapping keys and axes to the same action · Issue #45628 · godotengine/godot · GitHub
![GitHub - ACB-prgm/Godot_GamePad: The Godot GamePad is a two part project that allows players to use their mobile devices as controllers with games made in Godot. The mobile app will be free GitHub - ACB-prgm/Godot_GamePad: The Godot GamePad is a two part project that allows players to use their mobile devices as controllers with games made in Godot. The mobile app will be free](https://user-images.githubusercontent.com/63984796/107985163-68d0aa00-6f7e-11eb-9354-33b23a0c3f0b.png)
GitHub - ACB-prgm/Godot_GamePad: The Godot GamePad is a two part project that allows players to use their mobile devices as controllers with games made in Godot. The mobile app will be free
![I'm trying to add in controller support, but it doesn't work. It keeps sending wrong inputs. I tried changing the deadzone, but that didn't work. How do I fix this? : r/godot I'm trying to add in controller support, but it doesn't work. It keeps sending wrong inputs. I tried changing the deadzone, but that didn't work. How do I fix this? : r/godot](https://styles.redditmedia.com/t5_2znmk/styles/communityIcon_cd7qcptjr4691.png)
I'm trying to add in controller support, but it doesn't work. It keeps sending wrong inputs. I tried changing the deadzone, but that didn't work. How do I fix this? : r/godot
![GitHub - ACB-prgm/Godot_GamePad: The Godot GamePad is a two part project that allows players to use their mobile devices as controllers with games made in Godot. The mobile app will be free GitHub - ACB-prgm/Godot_GamePad: The Godot GamePad is a two part project that allows players to use their mobile devices as controllers with games made in Godot. The mobile app will be free](https://user-images.githubusercontent.com/63984796/122614542-d982f280-d054-11eb-95aa-2936c55d3293.png)
GitHub - ACB-prgm/Godot_GamePad: The Godot GamePad is a two part project that allows players to use their mobile devices as controllers with games made in Godot. The mobile app will be free
![Standalone Steam Controller driver and UI 'SC Controller' gets a sweet small upgrade | GamingOnLinux Standalone Steam Controller driver and UI 'SC Controller' gets a sweet small upgrade | GamingOnLinux](https://uploads.golmedia.net/uploads/articles/article_media/19949614211607508925gol1.png)
Standalone Steam Controller driver and UI 'SC Controller' gets a sweet small upgrade | GamingOnLinux
![No input events for L and R analog triggers in MacOS with Xbox One controller · Issue #45535 · godotengine/godot · GitHub No input events for L and R analog triggers in MacOS with Xbox One controller · Issue #45535 · godotengine/godot · GitHub](https://user-images.githubusercontent.com/194074/106168051-25102f00-618e-11eb-865f-cbd1bfe54b46.gif)